I know I’m running the risk of this blog becoming Overwatch-heavy, but so be it – it’s a great game, and I really do enjoy it!
In response to Tracer being nerfed out of the world, I’ve started to work on refining my Hanzo skills. He fits the current meta so well, and although Hammond (I refuse to call him “Wrecking Ball” due to the fact that it’s so freaking dumb) seems to be a soft-counter for Hanzo, he at least has a sliver of a chance in 1v1s.
There are two important skills to master when it comes to Hanzo: aiming and mobility.
With good aim, Hanzo is an absolute beast. He can one-shot about half the characters with a headshot, and cut down most of the tanks pretty quickly with his Storm Bow. The tough part about Hanzo’s aiming is the factor of projectile aiming and predicting your enemies movements. Because he is most effective from medium to long range, you must be able to lead your targets with your shots. Factor in the difficulty of placing headshots, and aiming with Hanzo can be quite a challenge. The hitbox for his arrows is forgiving, but only to a point; you really do need to know how to shoot.
Mastering Hanzo’s mobility is essential to increasing his survivability – the less you die, the more arrows you can plant in people’s craniums. Combining his wall climbing with his new lunge ability allows him to get out of difficult situations – Hanzo’s biggest weakness is that he is extremely dive-able, so being able to jump away and climb over a wall is an important escape tactic to know.
Lunge isn’t just a defensive tool, though; it can also be used for insane flank routes to set up sneaky ambushes:
Instead of firing Deadeye across the point and wiping my team, McCree instead takes an arrow to the back of the head and my team takes the point.
It’s making plays like these when I know I’m starting to really get into the flow of a hero.